Starting Over

January 21, 2008 at 4:09 pm (1)

A recent blog post (sorry, I forgot the name of it and the link) posed this question: if you could reverse time and start playing WoW for the first time again — but knowing all you do now — what would you do differently?

Now that blog poster started playing a year ago at the release of TBC, which is when WoW basically received a huge overhaul in terms of design and direction (mostly for the better).  For me, this question would take me back to 2004, and would be a trickier answer.

So we’ll assume this has happened.  It’s 2004, I’ve gone back (nooooo!) and WoW is really the only good MMO that will be on the market for at least the next three or so years.  I decide to join, once more, at the very beginning… but I have the advantage of my 2008 brain.  What would I do?

For starters, you have to realize how different WoW was back then.  The classes had yet to receive their individual class reviews, which meant that they were largely imbalanced and had a lot more crap skills and talents than they do today.  Nobody played warlocks — they were easy kills.  Druids were equally reviled.  Shamans were the “OP” class of choice, and cocky rogues were everywhere.  The end game in November 2004 was, I believe, MC.   Battlegrounds were just a twinkle in the developers’ eyes.  Many of the features that we take for granted — multiple hotbars, meeting stones, multiple icons on the mini-map, combat damage scroll — weren’t in the game and hadn’t been fashioned by mod makers yet.

My list of a truly hypothetical “do over”, knowing what I know now, would be as follows:

1. I’d roll Horde.  I’ve played Alliance most of my WoW career, and pretty much run that leveling content into the ground.  I’ve done Horde too, but not quite as much.

2. I’d search for a good mature guild to join out of the gate.  Good guilds are what keeps me playing WoW.

3. I’d plan out and roll four different classes, one for each Horde race: Tauren Druid, Troll Hunter, Undead Priest, Orc Warrior.  I’ve never played a warrior, and never gotten a priest to level 30 (or a shammy to 50).

4. I’d concentrate on mining/skinning as my two main professions to build up cash.  Only in 2004, and on newly released servers, was the fact that the AH wasn’t populated with high level characters’ farmed items.  Bag space would be at an incredible premium.

5. I’d take my time.  I’d know that TBC was two years plus away, and I wouldn’t be in any rush to hit the level cap.  End game for me wouldn’t be raiding (again, I’d know that TBC would wipe out any hard-earned gear), so I’d probably just work on getting my Tier 0 set and have fun finishing up quest lines and whatnot.

6. I’d engage a lot more with guildies, instead of selfishly focusing on my own leveling process.  There’s a reason why group Deadmines is still fun even if you’re a 70.

7. Knowing that the honor system would be revamped, I wouldn’t bust my hump in BGs, except to have a bit of fun earning rep rewards (like AV).

8. I’d probably play a lot more casually, devoting more time to non-online games.


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A Tale of Two Pets

January 15, 2008 at 1:08 pm (1)

All hunters will tell you that one of the main appeals of the class is the pet-owner bond. Sure, this is a virtual world and my pet is just a bunch of 1’s and 0’s, but it’s uncanny how many hunters grow attached and refuse to part with a particular pet to tame a new one — even if the new one offers better skills or abilities.

My first pet on Ghostfire was a level 10 ravager named Scrunchie. Despite looking like a cockroach going through puberty, I loved Scrunchie. She was an animated blender at my command, and she stuck it out with me from level 10 to level 70. Sure, there are prettier ravager models in Outland, but Scrunchie is special to me; we have a bond. It’s unthinkable that I’d ever replace her, or that she wouldn’t continue the journey with me to 80 when the expansion pack hits.

That said, I never felt the need to tame a second pet in the game until I heard about the guys who figured out how to tame the summonable ghost wolves following patch 2.3. I’ve had a soft spot for wolves, but because Blizzard so clearly favors cats in this game, the wolf models sport only a limited selection of looks. The second I saw a screenshot of the ghost wolf, I knew I had to get one. I mapped out my strategy, I scrounged for a helmet, gold for a metagem, and coerced some buddies into helping. When we successfully tamed Oz — on our first try, no less — well, that instantly went into my top 5 moments of playing WoW, ever. Oz might not be the best pet, stat-wise, but I formed a second bond with this critter, enough to make me stick it out having to level him from 30 to (currently) 66.

As any hunter will tell you, the owner-pet bond is one of the things that keeps them playing their class.

It came as a sucker punch to the gut when I logged out last night and read that Blizzard was no longer allowing players to tame ghost wolves (the grimtotem spirit guides). Drysc posted this as their reasoning: “The unintended nature of the taming, the undead status of the guide, appearance of the wolf in relation to the feel of the hunter class, and the complex processes of taming were all issues touched upon and discussed. ”

At first I thought this meant that I’d be losing Oz, but I guess they’re allowing current ghost wolves to stay in the game (big sigh of relief). However, this is a completely bone-headed move on Blizzard’s behalf. Yes, I know it’s just a pet type that’s no longer tamable, and in the grand scheme of things, it doesn’t seem to matter — yet it does. Follow me now:

1. Blizzard lied. When ghost wolf taming was initially discovered, worried players asked Blizzard if this was something that would be changed, or if it was safe to start saving up for the mats to tame this guy. A Blue went on record to say: “While this feature of the Grimtotem Spirit Guide wasn’t exactly intended, it was agreed by the development team that this is a fun use of in-game mechanics, and we therefore have no plans to address this issue – it will still be possible in future for everyone who wishes to tame this NPC to do so. :)” Now, we can’t. Blizzard lied.

2. Blizzard stealth-hotfixed it. This is where the real protest stems from. Without announcing to the hunter population that the ghost wolf would become unavailable, Blizzard went ahead and quietly hotfixed it. Only when players who tried to tame the ghost wolf recently and failed discovered this as an issue and posted a question about it on the forums did Blizzard come out and admit the change. It’s one thing to lie, it’s another thing to stab your players in the back this way.

3. Taming a ghost wolf took considerable preparations: time, money and effort. When this hotfix was discovered, many hunters had already blown over a hundred gold or so on the metagem and were in various stages of preparation for the taming. Now, they’re left in the lurch.

4. The reasons that Blizzard cited are invalid. In particular, the reason that ghost wolves are “undead” and don’t fit in with the hunter class. This is silly — hunters can tame three pets that are definitely undead (like the plagued boar) and another pet with a transparent look (the ghost saber).

5. Ghost wolves have no special abilities over any other pet, other than a unique look. There’s absolutely no threat to balance in leaving them in the game.

6. This is in keeping with Blizzard’s policy of “If it’s a fun feature but we didn’t deliberately create it, it must go.” We’ve seen this time and again: a player discovers an inventive use of a spell or an item or a game feature, and has a lot of fun with it — then Blizzard comes away and yanks the fun toy away because they didn’t mean to do it on purpose. Sure, sometimes that toy causes imbalance, but when it doesn’t, it makes no sense that Blizzard should get prickly about it. Your game just got MORE FUN for its players. You have unintentionally SATISFIED a paying customer. What business model sees this as a bad thing? Instead of hotfixing it, Blizzard should be wholeheartedly embracing this quirk and turn it into a supported feature: rare-looking pets that take significant effort to tame, sort of like an epic hunter pet quest.

7. This sours hunters on other pets. Blizzard cites time and again the wide field of beasts already available to hunters for taming, however, in reality this boils down to a mere handful of choices. You want a tank pet? Get a boar. A dps pet? Get a cat, ravager or raptor. You want to annoy the crap out of your fellow dungeon runners? Get a bird. Other pets are statistically inferior or lack key trainable skills, such as dash, to make them appealing for hunters to tame. To paraphrase a poster on the hunter forums, what does it matter to Blizzard, that a player can tame a beast with skin model A, but can’t tame an identical creature who sports skin model B? Why does it matter to Blizzard so much that they actively limit the more unique and cool-looking beasts that we can tame? Darn it, I want to tame a giraffe!

8. Current ghost wolf owners are understandably worried. Suddenly, their pet of choice has been deemed “Bad” by Blizzard. Sure, we’re allowed to keep the pet, but the reversal of their support of ghost wolf taming, coupled with the stealth hotfix, has left us with little assurance that our ghost wolves are safe in the future. Blizzard has in the past, many times, yanked tamed pets away from their owners because they retroactively decide that a certain beast shouldn’t be tamable. It’s entirely possible that I might log in one day to see Oz’s looks changed to a normal wolf, or to be unable to feed Oz (and have him flee once his loyalty bottoms out).

I’m sure Blizzard doesn’t think much about this issue, but if, like me, this annoys you and points to a larger problem with the Blizzard mindset, then post your support on the hunter forums today.


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A couple ideas for fun/different events

January 11, 2008 at 4:25 pm (1, Events)

So we have a couple ideas floating around for events.  Thought I’d get a general consensus on them from the guild.

 1.  Scavenger hunt.  Certain items would have a higher point value.  Your goal would be to get as many items as you can within 90 minutes.  Winner would receive 50g, 2nd place 25, 3rd place 10.

2.  Scarlet Monastery speed runs, specifically the Cathedral portion of the instance with all bosses downed.  Groups of 5 would be allowed, but there would be a level cap at 190, so the group cannot exceed a level total of 200.  Winning group would get 100g to split up between the party.  2nd place would get 75, 3rd place 50. 

3.  Deadmines Speed Run.  Same as above, but prizes and level cap would be different.  Level cap would be set at 110, up to groups of 5.  Winning group would get 75g, 2nd place 50, 3rd place 25. 

4.  High Level 3-man groups – Speed Run through Undead Stratholme.  All bosses would need to be downed.  First group back to the doors after killing the Baron receives 100g.  2nd place 50g, 3rd place 25. 

5.  IF to Booty Bay run.  similar to what we had previously with the IF to SW run, but longer run this time.  Winner would receive 75g, 2nd place 50, 3rd 25. 

6.  Undead City Raid.  Simple enough.  no gold given, just some old fashioned city stomping. 

7.  IF to Undead City Run.  Similar to the IF to SW run, except this time your goal is to plant your corpse on the mailbox inside the Undead City.  Winner would receive 75g, 2nd place 50, 3rd place 25. 

 So do any of these sound fun?  All of them?  Some of them? 

Feedback as always is greatly appreciated!

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TWW Girls will rock you!

January 5, 2008 at 6:56 pm (1)

TWW Girl’s Night

TWW female players celebrated the New Year in style stalking the Fel Reaver.fel-rev.giffel-2.gif
Thoughts of revenge and camaraderie spurred seven female players to laugh,
fight and enjoy this time together. TWW has plenty of female players, and no
we do not count males playing male characters, that are interested in an
occasional “Girl’s Night”. Events could end with a celebration at the
Stormwind Pig and Whistle Pub, dancing is optional. We would like to
schedule a TWW Girl’s Night at least monthly, or twice a month if we have
enough interested players. Girl’s Night Events could be silly, like a level
1 Hogger Raid, or serious raids and instances. Of course it is Time Well
Wasted! If you are a female player and interested in participating in a
future “TWW Girl’s Night”, pst Tami or Ainhilde with your thoughts and ideas!

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Return to Oz

December 30, 2007 at 9:42 pm (1)

I’ve been asked by a couple people, including BigRedKitty, to publish a detailed account on how I went about taming Oz, my new Ghost Wolf. Of course, when you discover something fairly cool and semi-hidden in a game, the tendency is to horde (heh) it all to yourself, but I figure that (a) that’s just plain selfish, and today’s not Thursday, my selfish day, and (b) it’s not like the ghost wolf or the taming thereof is a national security secret. It’s out there. And this checklist I’m about to go through isn’t original in the least — but I’ll try to clear it up for anyone who wants to try their hand at taming this cool pet.

Caveat emptor first: The ghost wolf (technically, the “Grimtotem Spirit Guide“) will cost you a pretty penny in gold beforehand, contains no innate special skills (such as prowl) except the ones that all wolves can train, and will cost an even prettier chunk of time after you tame it, in bringing it up to speed. However, if you think that the look, rarity and funky pet noises are worth it, then by all means. Oz will think of your pets as his progeny.

The reasons there are so many hoops involved in taming one of these wolves is that they are a summoned mob that only lasts about 7-8 seconds before automatically dying.  Hunters’ “Tame Beast” skill takes 20 seconds.  Those of you above a certain mathematical level might see the problem presented.  So our goal is to speed cast time up to 7-8 seconds, and allow for a successful taming before the wolf dies.

The steps I took were as follows:

1. Get to the 65-70 level range, and start hunting for a helm with a metagem socket in it. You mostly find these in dungeon runs (I got mine from the Helm of Desolation in normal BM), although there are a few chain quest rewards that net you such a helmet. The lack of such a helm was what kept me from taming a ghost wolf for so long — they’re not the most common things in the world.

2. As you’re working toward your helm goal, keep checking the AH (or a jewelcrafting friend) for a Mystical Skyfire Diamond.   I recall paying either 130g or 180g, but I can’t remember which.  Your results may vary, depending on your server.

3. Socket said metagem in said helm metagem slot.  Now, this was the first time I’ve ever fiddled with metagems in WoW, and the odd conditions of each metagem threw me off.  You see, metagems allow you to obtain a fairly powerful new ability, but in return, you have to fulfill the conditions listed (each metagem is different).  The Mystical Skyfire Diamond has a proc that cuts casting time in half (our 20 second taming time instantly becomes 10 seconds when this proc happens), but the metagem’s conditions is that it requires more blue gems than yellow gems.

What was unclear to me is that I thought this condition applied only to the piece of armor that your metagem is used in — not so.  The “more blue gems than yellow gems” applies to the sum total of all gems spread across all your equipped gear.  I was able to equip the metagem, but it was greyed out until a friend helped explain it to me.  I thought, crap, I’m going to have to get rid of a whole bunch of gems and then rebuy, reequip them… but common sense kicked in and just had me take off some gear for the duration of this taming process.  Who cares about cut casting time afterwards, at least for hunters?  Most everything we do is insta-cast anyway.

4. Socketed helm on your noggin, you need to recruit the help of a priest (level 30+) and a level 70 shaman.  This is perhaps the easiest way, although there are alternatives (Trolls’ berserking and leatherworking Drums of Battle also help cut cast time).  Buy some level 35 meat (a few stacks should be fine).  Get your party together and mosey on down to Dustwallow Marsh in the 42, 9 area (that’s north-central, in a Grimtotem camp).  All of the mobs will be 35-38ish, so you shouldn’t have to worry about unwanted aggro, unless you brough along a low level priest.

5. Create a macro called “wolfie”.  The macro has two lines:

/target grimtotem spirit guide
/cast tame beast

6. I relocated two aspects (doesn’t matter which ones) to my 1 and 2 keys.  I put the “wolfie” macro on the 3 key.

7. With your party in place and a Grimtotem Spirit-Shifter targeted, explain the plan and do a dry run through without any keys being pressed.  It’s vital for the priest to know and recognize the blue glow that signals the metagem’s proc, since the proc only lasts about 7 seconds.

8. Have your priest MC the spirit-shifter.  If your priest is a 70, then they should be able to hang on to the guy with little difficulty.

9. Have the shaman activate his or her 40-second Bloodlust/Heroism spell.  From this point on, you’re on the clock, and if you screw up, you have to wait another 9 minutes or so for this spell to recharge.

10. Quickly start flipping between keys 1 and 2, changing aspects (which is the fastest way to get the metagem to proc).  Mine proc’d around 15 seconds remaining on heroism, which was cutting it short.

11. Once the metagem procs and the blue glow lights up, the priest should use his MC’d Grimtotem to summon the spirit guide.  At the same time — do NOT wait for a visual confirmation that the spirit guide has been summoned — start pounding on key 3 (“wolfie”) like there’s no tomorrow.  You can spam this and not have to worry about losing your taming process; once it starts, it’ll keep on going.

12. If the timing is right and nobody messes up, you’ll complete the taming riiiiiight before (or even at the moment) the spirit guide dies.

13. Resummon your wolf, feed it some level 35 meat (don’t want him to run away, now!), and think of a very cool name for it.  Oz is taken, so back off!

14. Sigh, head to Outland, and begin the life of an amateur melee hunter whacking away at mobs with your rusty axe while your wolf slooooowly levels from 30 to 70.  The new post-2.3 pet leveling boost does help (I was able to get Oz from 30 to 44 in the space of an afternoon).

Hope this helps!

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Meet the Great and Terrible Oz

December 28, 2007 at 5:38 pm (1)

One of my great post-70 career goals for Ghostfire was fulfilled yesterday, as I was able to tame a Ghost Wolf, the rarest pet in the game (currently).  It has no special skills or abilities that other wolves lack, so this was done for the sheer coolness factor alone.  But isn’t that why we do a lot of what we do in these games?  We pick a class based on what is “cool” to us.  We treasure trinkets and gear that let us do “cool” things.  Unless we’re soulless spreadsheet crunchers who only value numbers alone (dps, damage meters, mp5, etc.), that is.

Oz, my new pet wolf, started his career with me at level 30, and is currently level 44.  It makes for slow going, as I’m reverting to my pre-level 10 hunter days, where I’d open with a couple shots and then switch to melee, but the post-2.3 pet leveling speed increase helps a bit.  Plus, it’s kinda a fun challenge to figure out how to maximize dps when you can’t rely on your gun and pet as much.  I’m factoring in a lot of traps (yay snake trap), using concussive shot for the first time in months, and continuing to use Beastial Wrath for the damage increase it gives to me.

Oz does have a couple special “fun” features.  Not only is he semi-transparent (the only other tamable beast that has this is the Ghost Saber), but he looks wicked cool when BW lights up, as you can see in the second photo.  Occasionally, he lets out with an undead, echoey-growl or howl, which was unexpected but also neat.

Much thanks goes to Reanimayshun and Cleanshaven  for lending me their skills and time to help me pull this taming off.  It took a lot of preparation, but we managed to do it on the first try, which was far more than I expected.

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Proof! That Gnomes rock!

December 19, 2007 at 8:47 pm (1)

I guess I’ve discovered that it’s fun writing silly controversial blog posts — my “Gnomes rock!  10 Reasons Why.” post has not only gotten us a coveted “Hawt Post” notice on the front of, but we’ve also been featured in WoW Insider, WoW Warcry and Woman Enough.

Woman Enough?  I an Gnome Enough.  Nice to meetcha.

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Get yer Gnomes and Dwarves out.. It’s IF to SW Run Time! 12/22, 1pm server time!

December 19, 2007 at 1:25 pm (1)

So the last GM did something quite fun last winter.

He setup an IF to SW run using only low level gnomes.  Essentially you start out in IF, go into the cute Winter teleporter, and start running from the gates of Ironforge, through Dun Morogh, into Searing Gorge and through Blackrock Mountain, into Redridge, then finally Elwynn and to the gates of Stormwind.

Rules?  Only 3 rules:

1.  rezzing at graveyards is accepted and, in fact, a big part of strategy.

2.  If you still have your gnome from last winter,  you can use it, as long as it isn’t above lvl 2.

3.  Have fun!

Whoever reaches the gates of SW first will win!

The winner will get 50g from the guild bank. 2nd place will get 25, 3rd will get 10g.

I will probably ref the proceedings, unless someone else wants to.  We need someone who can open the door to Searing Gorge at the very least.

If anyone has any questions about this, please let me know.


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More then 1 night elf could have dreamed…..

December 19, 2007 at 6:21 am (1)

The winning lottery number for December 15th was 51!!!

Extra special thanks to Drizzty for suggesting and then making Cloak of the Black Void

which was added as an extra prize.

 Extra special thanks to Turtle for donation of 50g to make the pot larger!

Would also like to thank Cybel, Bcrock, Gerimobanco, Boazar, Cowrcool, Reanimayshun, Midyan, Xeno, Avalonea, Syp, Ainhilde, Vick, Hyron, Phaenor, Brany, Janiest, Aerilane, Draconas, Ggold, Glen, Erecton, Gilthila, Kultirel, Elisabeta, Almorez, Hikari, Tegain, Aerilane, Honorman, Entanae, Mana, Faygo and Drizzty.


Amazingly we had 4 winners!







( i’ll get ur the rest of ur pots asap)



Sadly I’m going to have to limit the amount of numbers people can play. Too many people where asking me to take 50, 75 and a few even asked to send in 100g…. That in it self takes the fun out of the lottery. There will now be a 30g max bet amount..

Also  there are NO LONGER primal might’s between the winners. It was a little over whelming to make 4 primal might’s, 20 potions and elixirs I’m not complaining, so please don’t think that I am it was just a bit much was not expecting such a huge turn out. Which is great I couldn’t have asked for more.

New lottery rules:

30 gold limits

More then 2 winners they must roll for the Primal Might’s 

Everyone will still get there share of the lottery gold and also the potions or elixirs

I hope that this does not upset anyone. The lottery will still be fun, and I’ll try to add extra items and such to make it worth while. Good Luck on the next drawling!!




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Gnomes rock! 10 reasons why.

December 18, 2007 at 3:15 pm (1)

Ever since the launch of World of Warcraft, it’s been the fashionable trend to engage, from time to time, in a healthy bout of gnome-bashing.  The shield of tolerance does not cover Azeroth’s smallest intelligent race, as talk of gnome punting, consuming gnomes, and hollowing out gnomes to use as candle holders continues even to this day.  Let’s face it: so many, many people despise gnomes.

Good.  I’m glad.  These people will die in a fire that my little 2-foot-tall gnome creates with only an effort of the will, writhing in pain and itching before the merciful end arrives.

As you can tell, I’m a gnome lover.  As much as others hate the little fellas, I’m a staunch supporter of all things gnome.  My main’s a gnome warlock, who has a 390 in gnomish engineering, and often times I’m the only short stuff in a given raid.  Perfect.  That’s the way I like it.

So today, instead of spreading spittle-fueled ignorant hatred toward THE GREATEST ALLIANCE RACE THAT MIGHT AS WELL BE THEIR OWN FACTION, FOR HOW AWESOME THEY ARE, I’m going to rectify past ills by posting a list of 10 reasons why gnomes simply rock.

1. It’s awesome to root for the underdog.

People love underdogs, cheering them on to win out over superior odds, and what race fits that profile more than gnomes?   The more you hate on gnomes, the more underdoggish they become (“If you strike me down, I shall come back stronger yet a bit more ghostly.”).  Nobody expects gnomes to be anything other than Santa’s elves, tinkering away at advanced toys… so when a daring gnome adventurer goes toe-to-toe with Illidan himself, it’s a triumph of the little guy over the many Goliaths in WoW.

2. The mounts… oh, the mounts!

Oh, you have a pony?  A goat, er, ram?  A cute widdle kiddy cat?  Dumbo?  Sorry to hear that.  MY ride is a mechanical masterpiece of design, belching environment-friendly black smoke and laden with practical things like rear view mirrors.  Does your cat have a rear view mirror?  You want to try to drill a hole in its head to attach one?  Good luck!

3. Engineering.

There is nothing more fun in WoW than what the engineering profession can whip up, and gnomes are all over engineering like a fat kid on a twinkie.  Mechanical squirrel?  Scopes?  Dragonling guardians?  Shrink rays?  DEATH RAYS?  THE EPIC FLYING HELIJET?  THE FREAKIN’ BATTLE CHICKEN OF DOOM!?!  Oh, you can go back to your leatherworking now.  I hear you can make drums now.  That’s nice.  Be great if you ever break into that band you and your dwarf buddies keep talking about.

4. Inflicting humiliation.

Getting killed in PvP is never fun, but when you’re slaughtered by a munchkin with a tiny pair of stabby knives… that is humiliation that never goes away.  Or how about when the highest damage dealer is under three feet tall?  Or if you have to get on your knees and beg an epic’d gnome to gift you with a little bread and water?  They have an unkind word for people like you in prison, pal.  Just call us gnomes your “daddy”.

5. Toshley’s Station.

Ever since gnomes went ahead and nuked their home city rather than let it fall prey to level 30 mobs (which, by the way, shows our strength of will and insanity), we gnomes have been on the lookout for a new place to call home.  When Outland opened back up, we found it — Toshley’s Station.  It’s nothing huge, just a last ditch defense on the border of a hostile frontier, but there’s ten kinds of awesome in this place.  You want gnome snipers staving off wave after wave of bug attacks?  Gnome devices freely handed out for you to experiment with?  A catapult to send you to other areas on the map?  A teleporter to heaven?  Here ya go!

6. The racials.

Sure, gnomes don’t get racials to heal themselves, silence magic casters, stun enemies in a circle around them, or — and the loss of this really stings — be able to find TREASURE on your MAP, but be ye not hasty in discounting the gifts we are given!  +5% INT is a boon to the gnome mages and warlocks, which comprise a majority of the gnome players out there.  We get a bit of arcane resistance (yawn), and a nifty 15-point bump in engineering.  With the engineering skill boost, our battle pets (who scale according to the players level AND the player’s engineering level) are stronger than any other engineer’s.  Finally, no one can slow down a gnome — with “Escape Artist”, we get an instant cast root/slow cleanser that keeps us moving away from those pesky mages or druids.

7. Hands down, the best avatar choices in the game.

People whine and moan about how little variety there is in WoW’s character creator options, and for the most part this is true — except when it comes to gnomes.  Gnome males get a huge variety of stellar-looking facial hair options, and gnome females are all over crazy ponytails, bobs and sweeping hairstyles.  Plus, why would you want a character with brown, dark green, or sandy yellow hair when you could whip up a gnome with pink or blue highlights?

8. The emotes.

/dance.  /silly.  /flirt.  /rude.  Every emote that erupts from a gnome is scientifically proven to be 100% cuter and superior to the other races.   “I apologize profusely for any inconvenience my murderous rampage may have caused.”

9. You can get away with murder.  Literally.

Did that orc warrior pull before your casters were ready?  Did that human paladin bubble to safety while letting the rest of your group die?  It’s time for a little kicking of the butts, mon frier!  Yet as a gnome, I’ve found I can get away with practically anything, as long as I do it in the mischievous spirit that the gnome aura fosters.   How can you possibly get mad at an adorable bouncing midget who’s clearly having the time of their life tagging a couple dozen mobs to come stampeding down the corridor toward your group?  Can you blame a gnome for deciding that in the middle of a boss fight is the best time to experiment if that poultryizer works or not?  I think not!

10. Conformity is for morons. 

You’re a night elf hunter?  An undead shadow priest?  A dirty ninja of a rogue?  A blood elf pally?  Congrats.  You’re as unique as a grain of salt in a shaker.  You’re just one of a hundred thousand sellouts that delude themselves about the special nature of their character, while in fact you’ve joined an army of clones.

Me?  I’ll be over here doing something different than the rest of you.  Marching to the own beat of my techno drum.  Making my fellow citizens into radioactive lepers.  Living up life close down to the ground.  I’m sexy.  I’m frisky.  And I’m a gnome, baby!

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